Can Gaming Communities Solve Political and Federal Budget Issues?
Ever since gaming communities started using Microsoft's SimCity to design cities of the future, many have marveled at how many interesting ideas, solutions, and concepts have been created to solve the challenges of mankind's urban environment. After all, a civilization has to run like a Swiss Watch in order to deliver the economies of scale that serve both the whole and the individual.
When building a city or urban metropolis in SimCity's simulation game, the designer must consider the challenges of transportation, energy, water, education, distribution, banking, quality of life, communication, and then consider how best to incorporate all the synergies. Now then, that's a lot of thought and thus, a lot of great ideas can come from allowing people to play such a game. However, what if we used gaming communities to solve political and Federal Budget issues as well? Would this be possible?
Where gamers would design economies, money flows, banking systems, stock markets, and government flows of information, taxation, revenue collection, and distribution of services and monies to individuals, pensioners, retired folks, healthcare facilities, and all the other things the government does such as; trash collection, postal services, police, and fire. Is it possible for gaming communities to design a better world within the political structures that now exist?
Can they design better federal and state budgets? Some would say, "I doubt they could do any worse than our current leadership!" And when we look at the trillion dollar deficit of the Federal Budget for fiscal year 2009, or the 26 Billion Dollar Deficit in California, it appears we need them. Please consider all this.
Lance Winslow is a retired franchisor -
Lance Winslow's Bio. Lance Winslow is formerly the CEO of WashGuys family of franchises for instance one of Lance Winslow's favorite companies on the team;
http://www.windowwashguys.com/links.shtml/.